Skulls and Shackles
Welcome to the Skull & Shackles Adventure Path, where piracy is the rule, and plunder and infamy fill the seas of Golarion! In this campaign, the PCs will begin by finding themselves unwilling members of a pirate crew. The adventure assumes that the PCs all were in Port Peril, the capital of the Shackles, and that they fell afoul of a pirate press gang. They wake up the next morning in the hold of the pirate ship Wormwood, a pirate ship filled to the gunwales with dangerous cutthroats. The PCs find themselves little more than prisoners, with next to no equipment.